While other Interlude projects still use the 2006 graphics platform—Unreal Engine 2.5—Flauron offers a fundamentally different level.
It's Interlude, but on a modern client with high performance, stability, and future-proofing.
The quest chain is designed to ensure that every login yields tangible results.
Daily, weekly, and progression quests cover PvE, PvP, Olympus, and character development, creating a clear growth path from the start to the endgame.
A quick search for party and clans is available from the side menu on the right. Pressing the X key opens a separate window where you can find the Academy and Academy members search function.
New for Interlude. Essence's advanced Auto-Farm lets you do more than just set your character to auto-combat, but also flexibly customize its behavior: selecting targets, automatically using skills and consumables, collecting loot, and fighting according to your rules. This convenient automation saves time in-game without compromising balance.
New Arenas of the Olympics
The Olympics features several unique arenas with varying geometry, cover, and elevation.
This adds an element of strategy and positioning, turning battles into tactical duels rather than simply trading damage on the same map.
The game is launched via the Flauron.exe updater.
Please note that the project uses a completely new game client — the standard Interlude client is not supported.
If you encounter any issues, please contact Technical Support.